Privilege is held tighter all the more as it is contracting. That is, as it becomes more difficult to maintain a privilege, the privileged demand the same flow of spoils nevertheless, and this generates a self-reinforcinng polarity.
What results from this is that what once was somewhat shared and circulated now pools in one place, leaving those with very little constantly being leeched from, and those with very much keeping all that they take.
Circulation wanes, and because circulation wanes, the currency is perceived as scarce, and is kept. And the poor have no chance to accumulate anything at all because everyone has their hand held out for collections, because everyone else is having trouble accumulating anything themselves, or running their services for that matter.
This is also reminiscent of that point in Monopoly when some dickhead has all the squares tied up with rentier properties and everyone loses their money and resources at a faster rate, and the king rentier accumulates money and resources at a greater rate, and everyone playing the game enters a miserable state of decline as the head monopolist prospers, which is a general displeasure that the game was evidently trying to convey. Though it is pretty ironic that the massively popular game is widely distributed by a corporation that controls a significant portion of the gaming market, and which resembles one of the entities the game was trying to reveal and criticize. But so it goes.